
#ifndef PIXMAPWINDOW_H
#define PIXMAPWINDOW_H

#include <BMainWindow>

using namespace BWE;

class PixmapWindow : public BMainWindow
{
	BOBJECT(PixmapWindow);
public:
	PixmapWindow(const BString& tile);
	~PixmapWindow();

protected:
	void slotLayeredChecked(BObject* object, const BValue& value);
	void slotChooseColor();
	void slotFreeButtonClicked();

protected:
	virtual void updateEvent(const BEvent& event);

};

#endif
